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Book Title: 碁 5、始動|
The author of the book: Yumi Hotta
Format files: PDF
The size of the: 28.77 MB
Date of issue: February 7th 2000
ISBN 13: 9784088728261
Read full description of the books 碁 5、始動:This volume was a little slower-paced and had less in the way of go as it relates to the characters and dipped more into tween melodrama, hence not quite as enjoyable as the last one.
Hikaru's growth from apathetic sixth-grader to someone with an ambition to become a serious go player and beat Akira Toya has been developed over several volumes, but it still isn't entirely clear why. (Sometimes it seems like the author is just begging fans to write Akira/Hikaru foe yay.) So now Hikaru becomes motivated to take the test for Insei, which is a sort of apprentice professional-in-training rank for serious go players in Japan.
This causes much drama in Haze Middle School's go club, which frankly, is kind of silly. The other members are studying for their high school entrance exams, so why do they care so much if Hikaru quits the go club? I guess it's that life-and-death importance attached to silly things and I've grown too old to really remember what it was like.
Also, Akari, Hikaru's little "girlfriend," continues to be a tertiary character waiting to have an actual subplot of her own, but so far all she does is kind of stand around and gaze moon-eyed at Hikaru while still puzzling over basic go concepts that all the boys mastered in a matter of days.
I do rather like the author's little endnotes about how she draws the manga, her worries about pages getting shipped and editorial directions and so on. Sometimes it seems like she's stretching for material, though.
Don't mistake me, I am still enjoying the series, but this volume was more of a 3.5 and seems to be kind of a transitional chapter. There was almost no Sai in it, Akira is only mentioned, the whole subplot about Sai becoming an Internet go phenomenon from last volume was dropped entirely, and we don't find out until next volume whether Hikaru will become an Insei.
Read information about the authorYumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.
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