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Ebook 碁 17 (ジャプッDIGITAL) by Yumi Hotta read! Book Title: 碁 17 (ジャプッDIGITAL)
The author of the book: Yumi Hotta
Language: English
Format files: PDF
The size of the: 4.56 MB
Edition: 集英社
Date of issue: June 4th 2002
ISBN: No data
ISBN 13: No data

Read full description of the books 碁 17 (ジャプッDIGITAL):

The only really important thing that happens in this volume is.. Hikaru finally plays Akira, in a professional match. It's their first real game since they first became obsessed with one another, their first game since Hikaru truly set out on the path of go, and their first real game ever, really, since it was actually Sai playing for most of their first game.

Surrounding this match, there is a lot of fillerchatter from the journalists of Go Weekly talking about the "rising tide" of new go players, some catching up with older characters (Toyo Sensei signs a contract to play in the Chinese league, and Hong, the Korean go prodigy Hikaru played several volumes ago, is now a rising pro in Korea), and there's even a cute scene in which Hikaru almost sort of flirts with Akari. (He invites her back to his house to play a game of go. What a smooth ladies' man...)

And the volume ends with a dream, in which Hikaru meets Sai one last time.

If this were the end of the series, I'd say it was a pretty nice conclusion. In fact, it read as if Yumi Hotta actually planned to end the series here.

But, I know there are actually six more volumes. So, will the rest be anti-climax? We'll see.

4.5 stars, because the filler was filler, and because the emotional build up to a final resolution seems kind of wasted when the series actually continues on.

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Ebook 碁 17 (ジャプッDIGITAL) read Online! Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.


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